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Resources.load fbx unity1/7/2023 ![]() In some situations, it is useful to make an asset available to a project without loading it in as part of a scene A Scene contains the environments and menus of your game. using Resources.Load seems to have virtually no delay, no matter the file size. My Problem is that Players should be able to insert their own images into the game, but they often just ignore the size of the images and then the game is loading 5 MB PNGs, causing a delay in the image display. Import Images into a Resource folder at Runtime in Unity.And the image is from other location on the disk(not in Unity project folder). Let me explain the problem in details: I want to import an image at runtime to be a texture. I got a problem now: I have no idea how to open an image and import it at runtime to be a texture of a certain mesh. First, copy your image in the Resources folder. ![]() Use Resources.Load method to load image from resources folder. I have added RawImage game object in the scene. ![]() ![]() Let’s prepare a simple scene in unity for loading images at runtime.
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